grim/src/main.rs
2024-07-02 16:40:07 +03:00

105 lines
No EOL
3 KiB
Rust

// Copyright 2023 The Grim Developers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#![windows_subsystem = "windows"]
pub fn main() {
#[allow(dead_code)]
#[cfg(not(target_os = "android"))]
real_main();
}
#[allow(dead_code)]
#[cfg(not(target_os = "android"))]
fn real_main() {
#[cfg(debug_assertions)]
env_logger::builder()
.filter_level(log::LevelFilter::Info)
.parse_default_env()
.init();
use grim::gui::platform::Desktop;
use grim::gui::App;
use grim::AppConfig;
use std::sync::Arc;
use egui::pos2;
use egui::os::OperatingSystem;
use eframe::icon_data::from_png_bytes;
let platform = Desktop::default();
// Setup system theme if not set.
use dark_light::Mode;
if let None = AppConfig::dark_theme() {
let dark = match dark_light::detect() {
Mode::Dark => true,
Mode::Light => false,
Mode::Default => false
};
AppConfig::set_dark_theme(dark);
}
// Setup window size.
let (width, height) = AppConfig::window_size();
let mut viewport = egui::ViewportBuilder::default()
.with_min_inner_size([AppConfig::MIN_WIDTH, AppConfig::MIN_HEIGHT])
.with_inner_size([width, height]);
// Setup an icon.
if let Ok(icon) = from_png_bytes(include_bytes!("../img/icon.png")) {
viewport = viewport.with_icon(Arc::new(icon));
}
// Setup window position.
if let Some((x, y)) = AppConfig::window_pos() {
viewport = viewport.with_position(pos2(x, y));
}
// Setup window decorations.
viewport = viewport
.with_transparent(true)
.with_decorations(false);
let mut options = eframe::NativeOptions {
viewport,
..Default::default()
};
// Use Glow renderer for Windows.
let is_windows = OperatingSystem::from_target_os() == OperatingSystem::Windows;
options.renderer = if is_windows {
eframe::Renderer::Glow
} else {
eframe::Renderer::Wgpu
};
match grim::start(options.clone(), grim::app_creator(App::new(platform.clone()))) {
Ok(_) => {}
Err(e) => {
if is_windows {
panic!("{}", e);
}
// Start with another renderer on error.
options.renderer = eframe::Renderer::Glow;
match grim::start(options, grim::app_creator(App::new(platform))) {
Ok(_) => {}
Err(e) => {
panic!("{}", e);
}
}
}
}
}