Cross-platform GUI for Grin on Rust with focus on usability and availability to be used by anyone, anywhere.
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wallet: do not lock whole balance on send
2025-01-14 17:55:50 +03:00
.github/workflows github: macos target 11.0 2024-10-27 18:07:22 +03:00
android release: v0.2.3 2024-10-27 20:12:12 +03:00
fonts gui: node info content, new icons, remove default fonts, optimize imports, add translations 2023-05-17 00:36:59 +03:00
img img: add grin logo 2025-01-13 21:55:55 +03:00
linux desktop: parse file content from argument on launch, single app instance, wallets selection and opening modals refactoring 2024-09-11 17:01:05 +03:00
locales i18n: move confirmation word 2024-09-20 13:49:31 +03:00
macos macos: future version update 2024-10-27 19:45:00 +03:00
scripts android: debug build without keystore 2025-01-13 16:54:27 +03:00
src wallet: do not lock whole balance on send 2025-01-14 17:55:50 +03:00
wix desktop: platform socket fix, file extension association for windows 2024-09-12 18:02:02 +03:00
.gitignore build: update grin 5.3.3, arti 0.23.0 (fork arti-hyper crate) and non-egui dependencies 2024-10-09 12:58:59 +03:00
Cargo.lock tor: remove macos tls fix 2025-01-13 21:06:34 +03:00
Cargo.toml tor: remove macos tls fix 2025-01-13 21:06:34 +03:00
LICENSE add LICENSE 2024-04-14 14:04:34 +03:00
README.md readme: update title 2025-01-13 21:59:22 +03:00

Grim

Cross-platform GUI for GRiN ツ in Rust for maximum compatibility with original Mimblewimble implementation. Initially supported platforms are Linux, Mac, Windows, limited Android and possible web support with help of egui - immediate mode GUI library in pure Rust.

Named by the character Grim - the shape of a large, black, menacing, spectral giant dog.

image

Build instructions

Install Rust

Follow instructions on Windows.

curl https://sh.rustup.rs -sSf | sh

Desktop

To build and run application go to project directory and run:

cargo build --release
./target/release/grim

Android

Set up the environment

Install Android SDK / NDK / Platform Tools for your OS according to this FAQ.

Build the project

Run Android emulator or connect a real device. Command adb devices should show at least one device. In the root of the repo run ./scripts/build_run_android.sh debug|release v7|v8, where is v7, v8 - device CPU architecture.

License

Apache License v2.0.