ui: fix window size detection

This commit is contained in:
ardocrat 2024-06-20 13:25:42 +03:00
parent ff66ad7923
commit c97aa2062d

View file

@ -77,18 +77,14 @@ impl View {
/// Get width and height of app window. /// Get width and height of app window.
pub fn window_size(ui: &mut egui::Ui) -> (f32, f32) { pub fn window_size(ui: &mut egui::Ui) -> (f32, f32) {
ui.ctx().input(|i| { ui.ctx().input(|i| {
return match i.viewport().inner_rect { return match i.viewport().inner_rect {
None => { None => {
if let Some(size) = i.viewport().monitor_size { let rect = i.screen_rect;
(size.x, size.y)
} else {
(AppConfig::DEFAULT_WIDTH, AppConfig::DEFAULT_HEIGHT)
}
}
Some(rect) => {
(rect.width(), rect.height()) (rect.width(), rect.height())
} },
Some(rect) => (rect.width(), rect.height())
}; };
}) })
} }