ui: optimize loading progress
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d3e81826e8
commit
7c1699a658
3 changed files with 10 additions and 9 deletions
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@ -60,13 +60,13 @@ impl App {
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ModalId::Exit => {
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ModalId::Exit => {
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if self.show_exit_progress {
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if self.show_exit_progress {
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if !Node::is_running() {
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if !Node::is_running() {
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modal.close();
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Self::exit(frame, cb);
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Self::exit(frame, cb);
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} else {
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ui.add_space(10.0);
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let text = Node::get_sync_status_text(Node::get_sync_status());
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ProgressLoading::new(text).ui(ui);
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ui.add_space(10.0);
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}
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}
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ui.add_space(12.0);
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let text = Node::get_sync_status_text(Node::get_sync_status());
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ProgressLoading::new(text).ui(ui);
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ui.add_space(12.0);
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} else {
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} else {
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ui.add_space(8.0);
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ui.add_space(8.0);
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ui.vertical_centered(|ui| {
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ui.vertical_centered(|ui| {
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@ -215,14 +215,14 @@ impl Modal {
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let bg_idx = ui.painter().add(bg_shape);
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let bg_idx = ui.painter().add(bg_shape);
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// Draw main content.
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// Draw main content.
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let mut content_resp_rect = ui.allocate_ui_at_rect(rect, |ui| {
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let mut content_rect = ui.allocate_ui_at_rect(rect, |ui| {
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(add_content)(ui, frame, self);
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(add_content)(ui, frame, self);
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}).response.rect;
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}).response.rect;
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// Setup background shape to be painted behind main content.
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// Setup background shape to be painted behind main content.
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content_resp_rect.min -= egui::emath::vec2(6.0, 0.0);
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content_rect.min -= egui::emath::vec2(6.0, 0.0);
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content_resp_rect.max += egui::emath::vec2(6.0, 0.0);
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content_rect.max += egui::emath::vec2(6.0, 0.0);
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bg_shape.rect = content_resp_rect;
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bg_shape.rect = content_rect;
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ui.painter().set(bg_idx, bg_shape);
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ui.painter().set(bg_idx, bg_shape);
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}
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}
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@ -31,6 +31,7 @@ impl ProgressLoading {
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impl Widget for ProgressLoading {
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impl Widget for ProgressLoading {
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fn ui(self, ui: &mut Ui) -> Response {
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fn ui(self, ui: &mut Ui) -> Response {
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ui.vertical_centered_justified(|ui| {
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ui.vertical_centered_justified(|ui| {
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ui.add_space(10.0);
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Spinner::new().size(36.0).color(COLOR_DARK).ui(ui);
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Spinner::new().size(36.0).color(COLOR_DARK).ui(ui);
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ui.add_space(10.0);
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ui.add_space(10.0);
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ui.label(RichText::new(self.text).size(18.0).color(COLOR_DARK));
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ui.label(RichText::new(self.text).size(18.0).color(COLOR_DARK));
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