fix: Esc key press detection
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0d00348d15
commit
4e42650160
1 changed files with 2 additions and 2 deletions
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@ -14,7 +14,7 @@
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::atomic::{AtomicBool, Ordering};
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use egui::Context;
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use egui::{Context, Modifiers};
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use lazy_static::lazy_static;
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use lazy_static::lazy_static;
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use crate::gui::Colors;
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use crate::gui::Colors;
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@ -44,7 +44,7 @@ impl<Platform: PlatformCallbacks> eframe::App for PlatformApp<Platform> {
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fn update(&mut self, ctx: &Context, frame: &mut eframe::Frame) {
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fn update(&mut self, ctx: &Context, frame: &mut eframe::Frame) {
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// Handle Esc keyboard key event and platform Back button key event.
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// Handle Esc keyboard key event and platform Back button key event.
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let back_button_pressed = BACK_BUTTON_PRESSED.load(Ordering::Relaxed);
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let back_button_pressed = BACK_BUTTON_PRESSED.load(Ordering::Relaxed);
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if ctx.input(|i| i.key_pressed(egui::Key::Escape) || back_button_pressed) {
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if ctx.input_mut(|i| i.consume_key(Modifiers::NONE, egui::Key::Escape)) || back_button_pressed {
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if back_button_pressed {
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if back_button_pressed {
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BACK_BUTTON_PRESSED.store(false, Ordering::Relaxed);
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BACK_BUTTON_PRESSED.store(false, Ordering::Relaxed);
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}
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}
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