ui: window title frame for future resize

This commit is contained in:
ardocrat 2024-06-21 15:32:17 +03:00
parent c7bcd64ae1
commit 35a974aba9
4 changed files with 85 additions and 15 deletions

View file

@ -14,7 +14,8 @@
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
use egui::{Align, Context, Layout, Modifiers}; use egui::{Align, Context, Layout, Modifiers, Rect, Rounding, Stroke};
use egui::epaint::RectShape;
use egui::os::OperatingSystem; use egui::os::OperatingSystem;
use lazy_static::lazy_static; use lazy_static::lazy_static;
@ -22,7 +23,7 @@ use crate::AppConfig;
use crate::gui::Colors; use crate::gui::Colors;
use crate::gui::icons::{ARROWS_IN, ARROWS_OUT, CARET_DOWN, MOON, SUN, X}; use crate::gui::icons::{ARROWS_IN, ARROWS_OUT, CARET_DOWN, MOON, SUN, X};
use crate::gui::platform::PlatformCallbacks; use crate::gui::platform::PlatformCallbacks;
use crate::gui::views::{Root, View}; use crate::gui::views::{Root, TitlePanel, View};
lazy_static! { lazy_static! {
/// State to check if platform Back button was pressed. /// State to check if platform Back button was pressed.
@ -105,33 +106,70 @@ impl<Platform: PlatformCallbacks> eframe::App for App<Platform> {
/// Draw custom window frame for desktop. /// Draw custom window frame for desktop.
fn custom_window_frame(ctx: &Context, add_contents: impl FnOnce(&mut egui::Ui)) { fn custom_window_frame(ctx: &Context, add_contents: impl FnOnce(&mut egui::Ui)) {
let panel_frame = egui::Frame { let panel_frame = egui::Frame {
fill: Colors::yellow_dark(), fill: Colors::fill(),
rounding: egui::Rounding { rounding: Rounding {
nw: 8.0, nw: 8.0,
ne: 8.0, ne: 8.0,
sw: 0.0, sw: 0.0,
se: 0.0, se: 0.0,
}, },
// stroke: ctx.style().visuals.widgets.noninteractive.fg_stroke,
// outer_margin: 0.5.into(), // so the stroke is within the bounds
..Default::default() ..Default::default()
}; };
egui::CentralPanel::default().frame(panel_frame).show(ctx, |ui| { egui::CentralPanel::default().frame(panel_frame).show(ctx, |ui| {
let app_rect = ui.max_rect(); let app_rect = ui.max_rect();
let title_bar_height = 38.0; let window_title_height = 38.0;
let title_bar_rect = { let window_title_rect = {
let mut rect = app_rect; let mut rect = app_rect;
rect.max.y = rect.min.y + title_bar_height; rect.max.y = rect.min.y + window_title_height;
rect rect
}; };
window_title_ui(ui, title_bar_rect);
let content_rect = { let window_title_bg = RectShape {
rect: window_title_rect,
rounding: panel_frame.rounding,
fill: Colors::yellow_dark(),
stroke: Stroke::NONE,
fill_texture_id: Default::default(),
uv: Rect::ZERO
};
let bg_idx = ui.painter().add(window_title_bg);
// Draw window title.
window_title_ui(ui, window_title_rect);
// Setup window title background.
ui.painter().set(bg_idx, window_title_bg);
let mut title_bar_rect = window_title_rect.clone();
title_bar_rect.min += egui::emath::vec2(0.0, window_title_height);
title_bar_rect.max += egui::emath::vec2(0.0, TitlePanel::DEFAULT_HEIGHT - 0.5);
let title_bar_bg = RectShape {
rect: title_bar_rect,
rounding: Rounding::ZERO,
fill: Colors::yellow(),
stroke: Stroke::NONE,
fill_texture_id: Default::default(),
uv: Rect::ZERO
};
let bg_idx = ui.painter().add(title_bar_bg);
// Draw main content.
let mut content_rect = {
let mut rect = app_rect; let mut rect = app_rect;
rect.min.y = title_bar_rect.max.y; rect.min.y = window_title_rect.max.y;
rect rect
}; };
content_rect.min += egui::emath::vec2(4.0, 0.0);
content_rect.max -= egui::emath::vec2(4.0, 4.0);
let mut content_ui = ui.child_ui(content_rect, *ui.layout()); let mut content_ui = ui.child_ui(content_rect, *ui.layout());
add_contents(&mut content_ui); add_contents(&mut content_ui);
// Setup title bar background.
ui.painter().set(bg_idx, title_bar_bg);
}); });
} }

View file

@ -13,6 +13,7 @@
// limitations under the License. // limitations under the License.
use egui::{Margin, RichText, ScrollArea, Stroke}; use egui::{Margin, RichText, ScrollArea, Stroke};
use egui::os::OperatingSystem;
use egui::scroll_area::ScrollBarVisibility; use egui::scroll_area::ScrollBarVisibility;
use crate::AppConfig; use crate::AppConfig;
@ -58,7 +59,11 @@ impl NetworkContent {
inner_margin: Margin { inner_margin: Margin {
left: View::get_left_inset() + 4.0, left: View::get_left_inset() + 4.0,
right: View::far_right_inset_margin(ui) + 4.0, right: View::far_right_inset_margin(ui) + 4.0,
top: 4.0, top: if OperatingSystem::Android == OperatingSystem::from_target_os() {
4.0
} else {
6.0
},
bottom: View::get_bottom_inset() + 4.0, bottom: View::get_bottom_inset() + 4.0,
}, },
..Default::default() ..Default::default()
@ -156,7 +161,12 @@ impl NetworkContent {
fn tabs_ui(&mut self, ui: &mut egui::Ui) { fn tabs_ui(&mut self, ui: &mut egui::Ui) {
ui.vertical_centered(|ui| { ui.vertical_centered(|ui| {
// Setup spacing between tabs. // Setup spacing between tabs.
ui.style_mut().spacing.item_spacing = egui::vec2(4.0, 0.0); let between = if OperatingSystem::Android == OperatingSystem::from_target_os() {
4.0
} else {
6.0
};
ui.style_mut().spacing.item_spacing = egui::vec2(between, 0.0);
// Setup vertical padding inside tab button. // Setup vertical padding inside tab button.
ui.style_mut().spacing.button_padding = egui::vec2(0.0, 4.0); ui.style_mut().spacing.button_padding = egui::vec2(0.0, 4.0);

View file

@ -14,6 +14,7 @@
use std::time::Duration; use std::time::Duration;
use egui::{Align, Id, Layout, Margin, RichText, Rounding, ScrollArea}; use egui::{Align, Id, Layout, Margin, RichText, Rounding, ScrollArea};
use egui::os::OperatingSystem;
use egui::scroll_area::ScrollBarVisibility; use egui::scroll_area::ScrollBarVisibility;
use crate::AppConfig; use crate::AppConfig;
@ -177,12 +178,23 @@ impl WalletsContent {
inner_margin: Margin { inner_margin: Margin {
left: View::get_left_inset() + 4.0, left: View::get_left_inset() + 4.0,
right: View::far_right_inset_margin(ui) + 4.0, right: View::far_right_inset_margin(ui) + 4.0,
top: 4.0, top: if OperatingSystem::Android == OperatingSystem::from_target_os() {
4.0
} else {
6.0
},
bottom: View::get_bottom_inset() + 4.0, bottom: View::get_bottom_inset() + 4.0,
}, },
..Default::default() ..Default::default()
}) })
.show_animated_inside(ui, show_bottom_panel, |ui| { .show_animated_inside(ui, show_bottom_panel, |ui| {
// Setup spacing between tabs.
let between = if OperatingSystem::Android == OperatingSystem::from_target_os() {
4.0
} else {
6.0
};
ui.style_mut().spacing.item_spacing = egui::vec2(between, 0.0);
// Setup vertical padding inside buttons. // Setup vertical padding inside buttons.
ui.style_mut().spacing.button_padding = egui::vec2(10.0, 4.0); ui.style_mut().spacing.button_padding = egui::vec2(10.0, 4.0);

View file

@ -14,6 +14,7 @@
use std::time::Duration; use std::time::Duration;
use egui::{Align, Id, Layout, Margin, RichText, ScrollArea}; use egui::{Align, Id, Layout, Margin, RichText, ScrollArea};
use egui::os::OperatingSystem;
use egui::scroll_area::ScrollBarVisibility; use egui::scroll_area::ScrollBarVisibility;
use grin_chain::SyncStatus; use grin_chain::SyncStatus;
use grin_core::core::amount_to_hr_string; use grin_core::core::amount_to_hr_string;
@ -130,7 +131,11 @@ impl WalletContent {
inner_margin: Margin { inner_margin: Margin {
left: View::far_left_inset_margin(ui) + 4.0, left: View::far_left_inset_margin(ui) + 4.0,
right: View::get_right_inset() + 4.0, right: View::get_right_inset() + 4.0,
top: 4.0, top: if OperatingSystem::Android == OperatingSystem::from_target_os() {
4.0
} else {
6.0
},
bottom: View::get_bottom_inset() + 4.0, bottom: View::get_bottom_inset() + 4.0,
}, },
..Default::default() ..Default::default()
@ -512,7 +517,12 @@ impl WalletContent {
fn tabs_ui(&mut self, ui: &mut egui::Ui, wallet: &Wallet) { fn tabs_ui(&mut self, ui: &mut egui::Ui, wallet: &Wallet) {
ui.scope(|ui| { ui.scope(|ui| {
// Setup spacing between tabs. // Setup spacing between tabs.
ui.style_mut().spacing.item_spacing = egui::vec2(4.0, 0.0); let between = if OperatingSystem::Android == OperatingSystem::from_target_os() {
4.0
} else {
6.0
};
ui.style_mut().spacing.item_spacing = egui::vec2(between, 0.0);
// Setup vertical padding inside tab button. // Setup vertical padding inside tab button.
ui.style_mut().spacing.button_padding = egui::vec2(0.0, 4.0); ui.style_mut().spacing.button_padding = egui::vec2(0.0, 4.0);