grim/src/gui/views/views.rs

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// Copyright 2023 The Grim Developers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use egui::{Button, PointerState, Response, RichText, Sense, Spinner, Widget};
use egui::epaint::{Color32, FontId, RectShape, Rounding, Stroke};
use egui::epaint::text::TextWrapping;
use egui::text::{LayoutJob, TextFormat};
use crate::gui::Colors;
use crate::gui::icons::{CHECK_SQUARE, SQUARE};
pub struct View;
impl View {
/// Default stroke around views.
pub const DEFAULT_STROKE: Stroke = Stroke { width: 1.0, color: Colors::STROKE };
/// Default width of side panel at application UI.
pub const SIDE_PANEL_MIN_WIDTH: i64 = 400;
/// Check if UI can show side panel and screen at same time.
pub fn is_dual_panel_mode(frame: &mut eframe::Frame) -> bool {
let w = frame.info().window_info.size.x;
let h = frame.info().window_info.size.y;
// Screen is wide if width is greater than height or just 20% smaller.
let is_wide_screen = w > h || w + (w * 0.2) >= h;
// Dual panel mode is available when window is wide and its width is at least 2 times
// greater than minimal width of the side panel.
is_wide_screen && w >= Self::SIDE_PANEL_MIN_WIDTH as f32 * 2.0
}
/// Show and cut long text with character.
pub fn ellipsize_text(ui: &mut egui::Ui, text: String, size: f32, color: Color32) {
let mut job = LayoutJob::single_section(text, TextFormat {
font_id: FontId::proportional(size), color, .. Default::default()
});
job.wrap = TextWrapping {
max_rows: 1,
break_anywhere: false,
overflow_character: Option::from(''),
..Default::default()
};
ui.label(job);
}
/// Sub-header with uppercase characters and more lighter color.
pub fn sub_header(ui: &mut egui::Ui, text: String) {
ui.label(RichText::new(text.to_uppercase()).size(16.0).color(Colors::TEXT));
}
/// Temporary button click optimization for touch screens.
fn on_button_click(ui: &mut egui::Ui, resp: Response, action: impl FnOnce()) {
// Clear pointer event if dragging is out of button area
if resp.dragged() && !ui.rect_contains_pointer(resp.rect) {
ui.input_mut().pointer = PointerState::default();
}
// Call click action if button is clicked or drag released
if resp.drag_released() || resp.clicked() {
(action)();
};
}
/// Title button with transparent background fill color, contains only icon.
pub fn title_button(ui: &mut egui::Ui, icon: &str, action: impl FnOnce()) {
ui.scope(|ui| {
// Disable stroke around title buttons on hover
ui.style_mut().visuals.widgets.active.bg_stroke = Stroke::NONE;
let wt = RichText::new(icon.to_string()).size(24.0).color(Colors::TITLE);
let br = Button::new(wt)
.fill(Colors::TRANSPARENT)
.ui(ui).interact(Sense::click_and_drag());
Self::on_button_click(ui, br, action);
});
}
/// Tab button with white background fill color, contains only icon.
pub fn tab_button(ui: &mut egui::Ui, icon: &str, active: bool, action: impl FnOnce()) {
let text_color = match active {
true => { Colors::TITLE }
false => { Colors::TEXT }
};
let wt = RichText::new(icon.to_string()).size(24.0).color(text_color);
let stroke = match active {
true => { Stroke::NONE }
false => { Self::DEFAULT_STROKE }
};
let color = match active {
true => { Colors::FILL }
false => { Colors::WHITE }
};
let br = Button::new(wt)
.stroke(stroke)
.fill(color)
.ui(ui).interact(Sense::click_and_drag());
Self::on_button_click(ui, br, action);
}
/// Draw [`Button`] with specified background fill color.
pub fn button(ui: &mut egui::Ui, text: String, fill_color: Color32, action: impl FnOnce()) {
let wt = RichText::new(text.to_uppercase()).size(18.0).color(Colors::BUTTON);
let br = Button::new(wt)
.stroke(Self::DEFAULT_STROKE)
.fill(fill_color)
.ui(ui).interact(Sense::click_and_drag());
Self::on_button_click(ui, br, action);
}
/// Draw rounded box with some value and label in the middle,
/// where is r = (top_left, top_right, bottom_left, bottom_right).
/// | VALUE |
/// | label |
pub fn rounded_box(ui: &mut egui::Ui, value: String, label: String, r: [bool; 4]) {
2023-06-15 23:54:41 +03:00
let rect = ui.available_rect_before_wrap();
// Create background shape.
let mut bg_shape = RectShape {
rect,
rounding: Rounding {
nw: if r[0] { 8.0 } else { 0.0 },
ne: if r[1] { 8.0 } else { 0.0 },
sw: if r[2] { 8.0 } else { 0.0 },
se: if r[3] { 8.0 } else { 0.0 },
},
fill: Colors::WHITE,
stroke: Stroke { width: 1.0, color: Colors::ITEM_STROKE },
};
let bg_idx = ui.painter().add(bg_shape);
// Draw box content.
let content_resp = ui.allocate_ui_at_rect(rect, |ui| {
ui.vertical_centered_justified(|ui| {
// Correct vertical spacing between items.
ui.style_mut().spacing.item_spacing.y = -4.0;
// Draw box value.
let mut job = LayoutJob::single_section(value, TextFormat {
font_id: FontId::proportional(18.0),
color: Colors::BLACK,
..Default::default()
});
job.wrap = TextWrapping {
max_rows: 1,
break_anywhere: false,
overflow_character: Option::from(''),
..Default::default()
};
ui.label(job);
// Draw box label.
ui.label(RichText::new(label).color(Colors::GRAY).size(15.0));
});
}).response;
// Setup background shape to be painted behind box content.
bg_shape.rect = content_resp.rect;
ui.painter().set(bg_idx, bg_shape);
}
/// Draw content in the center of current layout with specified width and height.
pub fn center_content(ui: &mut egui::Ui, height: f32, content: impl FnOnce(&mut egui::Ui)) {
ui.vertical_centered(|ui| {
let mut rect = ui.available_rect_before_wrap();
let side_margin = 24.0;
rect.min += egui::emath::vec2(side_margin, ui.available_height() / 2.0 - height / 2.0);
rect.max -= egui::emath::vec2(side_margin, 0.0);
ui.allocate_ui_at_rect(rect, |ui| {
(content)(ui);
});
});
}
/// Draw big gold loading spinner.
pub fn big_loading_spinner(ui: &mut egui::Ui) {
Spinner::new().size(104.0).color(Colors::GOLD).ui(ui);
}
/// Draw small gold loading spinner.
pub fn small_loading_spinner(ui: &mut egui::Ui) {
Spinner::new().size(48.0).color(Colors::GOLD).ui(ui);
}
// let wt = RichText::new(text.to_uppercase()).size(18.0).color(Colors::BUTTON);
// let br = Button::new(wt)
// .stroke(Self::DEFAULT_STROKE)
// .fill(fill_color)
// .ui(ui).interact(Sense::click_and_drag());
//
// Self::on_button_click(ui, br, action);
/// Draw button that looks like checkbox with callback to change value.
pub fn checkbox(ui: &mut egui::Ui, value: bool, text: String, cb: impl FnOnce()) {
let text_value = match value {
true => { format!("{} {}", CHECK_SQUARE, text)}
false => { format!("{} {}", SQUARE, text)}
};
let wt = RichText::new(text_value).size(18.0).color(Colors::BUTTON);
let br = Button::new(wt)
.frame(false)
.stroke(Stroke::NONE)
.fill(Colors::TRANSPARENT)
.ui(ui).interact(Sense::click_and_drag());
Self::on_button_click(ui, br, cb);
}
}