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Seed debug outputs cleanup (#460)
* DRY up * iterate 66% less * clarify debug! outputs * less verbose peer queuing Rationale: debug outputs that happen _a lot_ is nice if they're short and distinct, making them easier to pattern match / willfully ignore while reading through logs * update comment to mention last weeks' added usecases * .push() less
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18fc1384de
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2 changed files with 19 additions and 26 deletions
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@ -84,32 +84,28 @@ impl Seeder {
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let mon_loop = Timer::default()
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.interval(time::Duration::from_secs(30))
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.for_each(move |_| {
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let total_count = p2p_server.all_peers().len();
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debug!(
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LOGGER,
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"monitor_peers: {} / {} / {}",
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"monitor_peers: {} most_work_peers, {} connected, {} total known",
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p2p_server.most_work_peers().len(),
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p2p_server.connected_peers().len(),
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p2p_server.all_peers().len(),
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total_count,
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);
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let all_peers = p2p_server.all_peers();
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let healthy_count = all_peers
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.iter()
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.filter(|x| x.flags == p2p::State::Healthy)
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.count();
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let banned_count = all_peers
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.iter()
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.filter(|x| x.flags == p2p::State::Banned)
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.count();
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let defunct_count = all_peers
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.iter()
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.filter(|x| x.flags == p2p::State::Defunct)
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.count();
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let mut healthy_count = 0;
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let mut banned_count = 0;
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let mut defunct_count = 0;
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for x in p2p_server.all_peers() {
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if x.flags == p2p::State::Healthy { healthy_count += 1 }
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else if x.flags == p2p::State::Banned { banned_count += 1 }
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else if x.flags == p2p::State::Defunct { defunct_count += 1 };
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}
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debug!(
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LOGGER,
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"monitor_peers: all - {}, healthy - {}, banned - {}, defunct - {}",
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all_peers.len(),
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"monitor_peers: all {} = {} healthy + {} banned + {} defunct",
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total_count,
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healthy_count,
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banned_count,
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defunct_count,
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@ -150,7 +146,7 @@ impl Seeder {
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for p in peers {
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debug!(
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LOGGER,
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"monitor_peers: queueing up {} for connection (may be already connected)",
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"monitor_peers: queue to soon try {}",
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p.addr,
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);
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tx.unbounded_send(p.addr).unwrap();
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@ -122,15 +122,12 @@ impl PeerStore {
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peers.iter().take(count).cloned().collect()
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}
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/// List all known peers (for the /v1/peers api endpoint)
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/// List all known peers
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/// Used for /v1/peers, for seed / sync (debug & if too few peers connected)
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pub fn all_peers(&self) -> Vec<PeerData> {
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let peers_iter = self.db
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.iter::<PeerData>(&to_key(PEER_PREFIX, &mut "".to_string().into_bytes()));
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let mut peers = vec![];
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for p in peers_iter {
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peers.push(p);
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}
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peers
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self.db
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.iter::<PeerData>(&to_key(PEER_PREFIX, &mut "".to_string().into_bytes()))
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.collect::<Vec<_>>()
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}
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/// Convenience method to load a peer data, update its status and save it
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