mirror of
https://github.com/mimblewimble/grin.git
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100 lines
3 KiB
Rust
100 lines
3 KiB
Rust
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// Copyright 2018 The Grin Developers
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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extern crate croaring;
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extern crate rand;
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use croaring::Bitmap;
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use rand::Rng;
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// We can use "andnot" to rewind the rm_log easily by passing in a "bitmask" of
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// all the subsequent pos we want to rewind.
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#[test]
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fn test_andnot_bitmap() {
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// bitmap: 10010011
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// bitmask: ....1111 (i.e. rewind to leave first 4 pos in place)
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// result: 1001....
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let bitmap: Bitmap = vec![1, 4, 7, 8].into_iter().collect();
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let bitmask: Bitmap = vec![5, 6, 7, 8].into_iter().collect();
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let res = bitmap.andnot(&bitmask);
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assert_eq!(res.to_vec(), vec![1, 4]);
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}
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// Alternatively we can use "and" to rewind the rm_log easily by passing in a
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// "bitmask" of all the pos we want to keep.
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#[test]
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fn test_and_bitmap() {
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// bitmap: 10010011
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// bitmask: 1111.... (i.e. rewind to leave first 4 pos in place)
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// result: 1001....
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let bitmap: Bitmap = vec![1, 4, 7, 8].into_iter().collect();
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let bitmask: Bitmap = vec![1, 2, 3, 4].into_iter().collect();
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let res = bitmap.and(&bitmask);
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assert_eq!(res.to_vec(), vec![1, 4]);
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}
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#[test]
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fn test_flip_bitmap() {
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let bitmap: Bitmap = vec![1, 2, 4].into_iter().collect();
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let res = bitmap.flip(2..4);
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assert_eq!(res.to_vec(), vec![1, 3, 4]);
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}
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#[test]
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fn test_a_small_bitmap() {
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let bitmap: Bitmap = vec![1, 99, 1_000].into_iter().collect();
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let serialized_buffer = bitmap.serialize();
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// we can store 3 pos in a roaring bitmap in 22 bytes
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// this is compared to storing them as a vec of u64 values which would be 8 * 3
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// = 32 bytes
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assert_eq!(serialized_buffer.len(), 22);
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}
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#[test]
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fn test_1000_inputs() {
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let mut rng = rand::thread_rng();
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let mut bitmap = Bitmap::create();
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for _ in 1..1_000 {
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let n = rng.gen_range(0, 1_000_000);
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bitmap.add(n);
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}
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let serialized_buffer = bitmap.serialize();
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println!(
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"bitmap with 1,000 (out of 1,000,000) values in it: {}",
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serialized_buffer.len()
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);
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bitmap.run_optimize();
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let serialized_buffer = bitmap.serialize();
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println!(
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"bitmap with 1,000 (out of 1,000,000) values in it (optimized): {}",
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serialized_buffer.len()
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);
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}
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#[test]
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fn test_a_big_bitmap() {
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let mut bitmap: Bitmap = (1..1_000_000).collect();
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let serialized_buffer = bitmap.serialize();
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// we can also store 1,000 pos in 2,014 bytes
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// a vec of u64s here would be 8,000 bytes
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assert_eq!(serialized_buffer.len(), 131_208);
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// but note we can optimize this heavily to get down to 230 bytes...
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assert!(bitmap.run_optimize());
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let serialized_buffer = bitmap.serialize();
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assert_eq!(serialized_buffer.len(), 230);
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}
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